SYLLABUS
SIBR 1025 - Fandom, Magicks, and Collaborative Wikis
Spring Semester, 2020/2020/2020
Instructor: Risky Business, MSc of Something
Office: Clork Hall, Escher Complex, th Floor
Office Hours: email me and i will respond in three weeks
Electronic Mail Address: DONOTREPLY@sibr.dev
Telephone: 413-555-1025
Lecture/Project Topics (For more complete information, see the digital schedule on our
homepage):
- Introduction
- Fandom as Performative Ritual
- Cleromancy and the IRM
- Fortune telling as collaborative storytelling
- Midterm Presentations
- Textual Poaching: Fan-fiction and World- Borrowing Spells
- Language models as necromancy
- Discourse: When Fandom Goes Wrong
- Final Presentations
Fandom, Magicks, and Collaborative Wikis (SIBR 1025) meets Monday, Post EarlDay, PreLateday, and Lateday at 2:00 in Clork Hall Room 413. Students will need to buy one or more IBM-formatted Zip disks and 3 � inch IBM-formatted floppy disks for use in projects.
Assigned Readings
- Gray, Jonathan. Fandom: Identities and Communities in a Mediated World (excerpt). NYU Press, 2007.
- Burroughs, Benjamin. “Facebook and FarmVille: A Digital Ritual Analysis of
Social Gaming.” Games and Culture, vol. 9, no. 3, May 2014, pp. 151–66.
SAGE Journals, doi:10.1177/1555412014535663.
- How do you design a
ritual?
- Calvino, Italo. The Castle of Crossed Destinies (excerpt). Translated by
William Weaver, 1st ed, Harcourt Brace Jovanovich, 1977.
- O’Neil, Cathy. “How Algorithms Rule Our Working Lives.”
The Guardian, 1 Sept. 2016.
- Greenwood, Veronique. “The Shape of Ancient Dice Suggests Shifting Beliefs in
Fate and Chance.” The Atlantic, Feb. 2018. The Atlantic,
https://www.theatlantic.com/science/archive/2018/02/dice-dice-baby/553742/.
- Lam, Charles. "THE VERY MERRY UN-GANGS OF DISNEYLAND." OC Weekly, Feb. 2014, https://www.ocweekly.com/the-very-merry-un-gangs-of-disneyland-6429567/?sfw=pass1615986853citation.
- The Terwillegar Cyber Wedding
- Watch in awe as a real pastor baptizes an anime girl in a video game
- Jenkins, Henry, Fans, Bloggers, and Gamers: Exploring Participatory Culture. New York UP, 2006.
- Busse, Kristina. Fan Fiction and Fan Communities in the Age of the Internet. McFarland, 2006.
Grading policy
Component |
Percentage |
Attendance and participation |
30% |
Meditation responses |
5 × 9% (45%) |
Final project |
25% |
Here’s the breakdown of how grades correspond with percentages. Note that the
completion of all components of the class is necessary to earn a passing
grade.
Grade |
Percentage |
A |
90 to 100 |
B |
80 to 89 |
C |
70 to 79 |
D |
60 to 69 |
F |
Below 60 |
Statement of academic integrity
Plagiarism is presenting someone else’s work as though it were your own. More
specifically, plagiarism is to present as your own: A sequence of words quoted
without quotation marks from another writer or a paraphrased passage from
another writer’s work or facts, ideas or images composed by someone else.